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View Profile Countchunko

33 Game Reviews

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Very well crafted for a first run.

Although, a few controls need tightening. If one holds the button down on their mouse and runs like that, it doesn't register a failure. Other than that, anti-cheating techniques are go!

Level two had me for about twelve minutes, and I was about to rip hair out. That was one stunning level. Thank you.

FirePotato responds:

I know the mouse cheat, tried fixing that with invisible waypoints, but couldn't find out how to make em :P.
Glad it was ok ^^

Interesting, no doubt.

This game had some interesting aspects to it, however, I do have one or two issues with it. (prepare yourself)

1) Every so often, I'd click between buttons when telling my towers or creep producers to do something, and my hero would break out of battle and run through the wilderness.

2) I keep an eye on the numerical values of health, and once in a while, I'd knock an enemy tower to -14, and promptly be killed be the opponent. Not so big a deal, until I realize enemy tower is now at -13... -12... and it's not dead yet. (long story short, tighten the code up a little)

3) Kill enemy creeps and help my little buddies out And, I'm running across the battlefield toward the next tower on the path... alone. I'd either have to wait for my creeps to catch up, or hang out in the field and charge in when they form ranks because there was no way in #=!! I was facing that next mob alone.

4) The creeps all ran along separate paths, and all I could tell them was how many crossbows to carry. Myself, I would have added a 'hold your ground - advance" toggle. Have my guys sit where there were towers to cover them, until I amassed enough forces to bust through in a glorious show of arms. or at least say "This path is clear, go clear the other two". But no, They split up as soon as they spawned.

5) I thought that if I cleared out my opponent's creature generators, I'd be clear to sit and wail on him. Guess not.

Other than that, Solid game and all. Loved having a money bag, made buying up everything so much easier (hated that I couldn't dump it, though). And it was fun setting my tower within earshot of the opponents. Battles got fun, quick.

I've got an Xbox 360 profile... somewhere...

I love it. I just like achievements for the sake of the challenge some of them present. Especially when you know the achievements exist, but still don't know what they want you to do.

I love achievements, but I could care less about ratings based on them. So what if your gamewang is worth 350,000 points? I still knock you silly in Halo.

WHERE'S MY ROCK, BITCH!

I still think the droprate on the last two is still a little... conservative. I had at one point, 4 mithril, 13 dark matter and 7 jades. But, I still only had 1 amethyst. no orichalcum. I already had the golde-whatever blade, and needed two of each of the last two to get it upgraded. But then, as soon as ol' thiefie drops it, Blamblamblam, I win. Damn.

Anyhoo, cool game, and I look foreward to #2.

Trudge... Mank...

It's a fun game. I'm always trying to get to the next location.

But... I hate having to press play twice, especially with the 'house popup' sequence. It just slows the game down... A lot. And the achievements... While it's cool having them... What's the point? Unlockables, or maybe other features should tie to something like that.

Otherwise, this game is great.

Holy shit I'm a programmer.

I actually know a good amount of Java code. So, this game was a breeze and a half. I easily grasped concepts just as they were presented.

However, dyslexia apparent, debugging was a bitch when I dropped one line, so, again, if you are going to create another, keep that in mind.

Otherwise, catchy game, and I hope to see more of your work, Coolio.

I WIN!

Fairly good game. however, I had an issue with the fact that the time limit was so restrictive. Like the mushroom minigame, I had let go of 6 when <BZZT> I lost.

What? WHAT!?

The funk? This was awesome up until the end. I mean... Nothing got resolved! I mean sure, it ended, but then what?

Last image is of Diala dying, not dead yet, and Dan at the bottom of a river. So... What now? Jayzus, Where does it go now? What of the rest of the Armor Gameses?

Work on a resolution, 'cause It's going to drive me nuts now...

I kick... All kinds of butt.

Cool game, Awesome ideas. And... heheh... I got lucky.

That's right, I managed to get through all 50 rounds without a single life lost. Got close a couple of times, but the monkey at the end nailed it. Heh.

Half of the time, The towers I'd put down would only get one of the two upgrades, and only half of my 4 supermonkeys got epic range, but, eh. Points for the ideas. And I like the 80% return on the towers. Saved me more than once... or thrice...

keep up the coolness, Hoping to see next game.

Great game, but not truly great.

I love the concept, it could easily be expanded upon, but it's great.

It's incredibly easy fo get trapped between five blocks and lose the level within the first few seconds, and the fact that there's only one type of obstacle doesn't lend itself to true great gamery.

I would love to see it if you re-mastered the game a little, but it's good the way it is.

Bren Krasmer @Countchunko

Age 36, Male

Ithaca NY

Joined on 7/1/04

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