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3 Game Reviews w/ Response

All 33 Reviews

This was an interesting diversion. Nice selection of images, interesting mechanics, I was spurred on by not only the desire to complete the game just to see all the images, but also to see what novelties continued to show up puzzle after puzzle. There was no true challenge to the game, so I never felt disheartened, but on the same token, you were careful not to throw some moon logic in, or asinine arbitrary infeasibly hard puzzle from left field.

True, some levels were less 'puzzle' than toy, like the one where it was essentially 52-pickup, but, where other game makers would have made it feel boring or a chore, just the act of sliding things into place, through a multitude of filters, made the experience feel whole. It also felt like you were trying to push the envelope and re-define what a generic jigsaw puzzle could be in the electronic era.

Now, unfortunately, I come to the sad part. Why I docked you half a star. Honestly, it came from the music and the level completion animations. The gameplay was intriguing enough, and the visuals stunning enough that the music fell to the background, and it was simple and repetitive enough that it began falling on my ears in the same way that a 20-second loop would. The solving animations were a pine cone in a fruit salad. A player would complete a puzzle, flexing their brains a little, and after making an image whole and beautiful again, they would be greeted sharply with a staticky jumble, which, at first, was a jarring shock, and by the end, was just the most unsatisfying 'Level complete' notifications ever.

Still, for all I harped on about those two things, that's still only caused me to dock half a star between them. The game is still amazing, and a real treat to play through. Thank you for bringing this to us, and I hope to see more submissions by you.

spyker562 responds:

Thanks a lot, for so detailed review!
I really appreciate it!

And will do my best to make nice next works.

Very well crafted for a first run.

Although, a few controls need tightening. If one holds the button down on their mouse and runs like that, it doesn't register a failure. Other than that, anti-cheating techniques are go!

Level two had me for about twelve minutes, and I was about to rip hair out. That was one stunning level. Thank you.

FirePotato responds:

I know the mouse cheat, tried fixing that with invisible waypoints, but couldn't find out how to make em :P.
Glad it was ok ^^

Wow.

okay, dude, I don't mean any offence here, but, I've gotta say this.

some of the bosses look like sketches that you pulled out a litle bit roughly. some people may like that, but I for one, am not too wild about the idea.

either way, this game is cool. but my one major beef with it, is this:

It's kinda hard to figure out the controls for the "inherited powers". you may hear that a lot, but, just a heads up all the same.

anyway, I like, keep up the good work, and I'ma play #2.

maelstormm responds:

No worries, nothing you say will offend/upset me.

The game's outdated and my first attempt at flash, and it shows unfortunately. There's a Remix version on the drawling board that'll make use of the new stuff I've learned for Megaman X Next and Roll Next.

Bren Krasmer @Countchunko

Age 36, Male

Ithaca NY

Joined on 7/1/04

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