This was an interesting diversion. Nice selection of images, interesting mechanics, I was spurred on by not only the desire to complete the game just to see all the images, but also to see what novelties continued to show up puzzle after puzzle. There was no true challenge to the game, so I never felt disheartened, but on the same token, you were careful not to throw some moon logic in, or asinine arbitrary infeasibly hard puzzle from left field.
True, some levels were less 'puzzle' than toy, like the one where it was essentially 52-pickup, but, where other game makers would have made it feel boring or a chore, just the act of sliding things into place, through a multitude of filters, made the experience feel whole. It also felt like you were trying to push the envelope and re-define what a generic jigsaw puzzle could be in the electronic era.
Now, unfortunately, I come to the sad part. Why I docked you half a star. Honestly, it came from the music and the level completion animations. The gameplay was intriguing enough, and the visuals stunning enough that the music fell to the background, and it was simple and repetitive enough that it began falling on my ears in the same way that a 20-second loop would. The solving animations were a pine cone in a fruit salad. A player would complete a puzzle, flexing their brains a little, and after making an image whole and beautiful again, they would be greeted sharply with a staticky jumble, which, at first, was a jarring shock, and by the end, was just the most unsatisfying 'Level complete' notifications ever.
Still, for all I harped on about those two things, that's still only caused me to dock half a star between them. The game is still amazing, and a real treat to play through. Thank you for bringing this to us, and I hope to see more submissions by you.