Interesting, no doubt.
This game had some interesting aspects to it, however, I do have one or two issues with it. (prepare yourself)
1) Every so often, I'd click between buttons when telling my towers or creep producers to do something, and my hero would break out of battle and run through the wilderness.
2) I keep an eye on the numerical values of health, and once in a while, I'd knock an enemy tower to -14, and promptly be killed be the opponent. Not so big a deal, until I realize enemy tower is now at -13... -12... and it's not dead yet. (long story short, tighten the code up a little)
3) Kill enemy creeps and help my little buddies out And, I'm running across the battlefield toward the next tower on the path... alone. I'd either have to wait for my creeps to catch up, or hang out in the field and charge in when they form ranks because there was no way in #=!! I was facing that next mob alone.
4) The creeps all ran along separate paths, and all I could tell them was how many crossbows to carry. Myself, I would have added a 'hold your ground - advance" toggle. Have my guys sit where there were towers to cover them, until I amassed enough forces to bust through in a glorious show of arms. or at least say "This path is clear, go clear the other two". But no, They split up as soon as they spawned.
5) I thought that if I cleared out my opponent's creature generators, I'd be clear to sit and wail on him. Guess not.
Other than that, Solid game and all. Loved having a money bag, made buying up everything so much easier (hated that I couldn't dump it, though). And it was fun setting my tower within earshot of the opponents. Battles got fun, quick.